Applicative Functors
31 March 2016In my previous blog "Understanding map" I
introduced the map
function and described that implementing map
and fulfilling two laws
we get what we call a Functor. As we already can guess from the title. An
Applicative Functor is some sort of extension to that idea.
Problem with map
It might be that you have noticed one problem with map
. map
only can work with
one-argument functions! The definition of map
expects a function 'a -> 'b
as it's
first argument. So we can upgrade one-argument functions but what happens
if we want to upgrade two, three or four argument functions?
Some dummy functions
Once again we will create some dummy functions with more than one argument to see how we can work with them.
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Some simple usage of those:
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Currying again
But wait, didn't we previously said that there doesn't really exists functions with more than
one argument? Are not all functions just one argument functions, and that two/three/four... arguments
function are really just functions that return another function? Yes, it is and that is also the
reason why we can pass any function to map
. But probably you will still be irritated. map
has clearly a signature of 'a -> 'b
. So how can we pass a int -> int -> int
function to it?
Shouldn't we need a map
function that expects something like 'a -> 'b -> 'c
as it's first
arguments? Before we answer that question, actually just let's partial apply one of our function
with a map
function and let's see what we get.
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When we expect the signature of our optionMul
function we now get a new function that looks like this.
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What happened?
So what happened exactly? And why could we pass mul
(int -> int -> int
) anyway to map
that expected
a 'a -> 'b
? The big answer is, it's all because of currying. As said once before. A definition like
int -> int -> int
can be really interpreted as int -> (int -> int)
. The braces are actually optional
as ->
is right-associative. So what is mul
really? It is a function taking an int
, and returning
int -> int
. The important point is. Functions are also just types!
And that is why this function also can be passed as a function that expect 'a -> 'b
.
The generic 'a
will be replaced with int
, while 'b
will be replaces with int -> int
.
And probably it now makes sense on why we get our result. Remember that what we get back from map
is
just the input and output wraped with our type. So when we call Option.map
with one argument, we
get a function back with it's input and output wrapped.
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So when we pass int -> int -> int
then we pass int
as the type for 'a
and int -> int
for 'b
.
That's why we get back
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What does option<(int -> int)>
mean?
The question that really starts to beg is. What the hell does option<int -> int>
anyway mean? And how
do we work with such a construct anyway?
Actually the answer is easy, and it the same way unhelpful. The answer is option<int -> int>
is just an
optional that can contain a function, or not. Just remember what option
is about. A option<int>
means we either have an int
or not. Now we have the same, just for a function!
Even answering on how you can work with it is easy. The same as with any other option! You have to
Pattern match it. The only difference is that instead of for example an int
you get a function
that you can execute in the Some
case.
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The bigger problem is that all of this question and answers are currently unhelpful because their are the wrong question. We really have to start at the beginning and rethink: Which result do we expect after upgrading a two-argument function?
Which result do we expect?
Let's rethink the purpose of map
. map
is the idea that we can just upgrade an existing
function and add the option
handling for us. It just turns a
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into a
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So we get a new function that now can work with option
. We just upgraded the input and output
and added a option
. So if we have a function like
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why not just upgrade every element, and turn it into something like this
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The question is, how can we achieve that? We sure could start writing a map2
, map3
or map4
function. But those functions would probably end up in being much the same. Not only that, it also
can get harder and harder to write a function that handles three, four or more option
at the
same time. On top of that, it doesn't really feel so much flexible, isn't there some better way
so we can handle functions with arbitrary arguments? Sure there is!
Introducing apply
The solution to our problem is that we just write a function that can handle the output of
our map
function. Let's work with the repeat
function this time, and let's also pass in the
first argument.
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As we can see we start with a int -> string -> string
function. But the interesting thing is, we
ended up with option<(string -> string)>
. Where is our int
argument? We already applied
that argument when we called map
. We only need to pass in the remaining arguments.
In some way you can view Option.map
as Partial Application. But it does not just Partial Apply
one value to a function, it additional upgrades the input handling of option
for us. So the only
thing we need to write is a function that can handle a option<(string -> string)>
function. But how
do we handle such a function?
There are two ways we can handle this construct.
-
We write a function that expects the lifted function (
option<(string -> string)>
) and the next argumentstring
, and we execute our functions inside theoption
. - Transform the whole
option<(string -> string)>
just intooption<string> -> option<string>
So which one seems easier or more useful? The funny answer is, both operations are the same!
Let's go over the first idea. Should we expect just a string
or an option<string>
? The whole idea
with map
so far was that we can apply option
values to function that don't support them. So
it makes more sense when we expect a option<string>
. If we would expect normal values we
wouldn't need to map
a function in the first place! So what we need to implement is a function
expecting option<(string -> string)>
as the first argument, and option<string>
as the
second argument. What do we return? As we just execute the first argument, we will return
option<string>
. So overall we get
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Our second idea was that we somehow transform option<(string -> string)>
(input) to a new function
option<string> -> option<string>
(output). If we write the output just to a whole function signature,
we also get.
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What we see here is "Currying" once again. With Currying it not only can be that we can interpret the same function differently, we also can come up with different ideas, that in the end is the same with another idea. This kind of idea can sometimes simplifies the implementation.
For example let's stick with the second idea. We want to transform the input to another function. But when we write the type-signature of our function that we need to implement, it is just the same as a two argument function. So we start with
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So what we now have is a function as the first argument option<(string -> string)>
that expects
a string
. And we have a option<string>
as it's second argument. What we now have to do is
unwrap both optionals, and when we have Some function
and Some string
we can execute our
function with our value. Actually, there exists 4 possible combination. So we write
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So we pattern match both values at once, in our first case we have a function, and
a string, so we can execute the inner function with our passed in value. We must return
an option
again, so we end up with
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All other cases are actually the same. What do we do if we don't have a function, or we don't
have a value? Or we don't have both? Well, then we can't execute our function, so all
of the other cases will return None
instead.
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So, now we have written a way we can handle the output of Option.map repeat (Some 3)
. Should we now
write a way to handle Option.map mul (Some 3)
? When we actually look at the type-signature of our
apply
function, it is much more general as we might think. It's type-signature is.
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That's also why I directly named it apply
not applyRepeat
. If you look over the code it makes
sense. Because optionStr
is nowhere used that restricts it to being a string
. We just pass
it as the first argument to the inner function. So our second argument just must be the same
as the input type. It might sense to rename the optionStr
argument just to optionX
instead.
But probably you might notice another similarity. Here is the signature of map
and our
apply
function side-by-side.
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In that sense, we can say. apply
does the same as map
. The only difference is that
it already expects a upgraded function instead. But those two functions now works
nicely together.
Because if we pass a function with more than one argument to map
we get something back that
we can pass to apply
. By calling map
we provided the first option
value. And apply
expects the next option
value.
Now let's try to use apply
with our optionMul
function. We first can call OptionMul (Some 7)
that will return us an option<int -> int>
, the result of this can then be used with apply
.
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We also can write everything in one step, instead of creating the intermediate functions. Not only that,
let's even inline the map
call.
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This doesn't seems very readable, but we will work on that soon. Let's first understand what exactly happens.
-
Option.map mul (Some 7)
is first executed. It will upgrade mul and we provideSome 7
as the first argument to themul
function. This will return aoption<(int -> int)>
function. -
The
option<(int -> int)>
is passed as the first argument toapply
, the second argument to apply isSome 3
. This will return just anoption<int>
Currently we upgrade mul
and execute mul
in one step, because we provide all arguments. But
how can we just upgrade mul
without executing it? Before we do that, let's look in how we can
make the execution more readable.
Defining your own Operators
In F# we can define our own operators. Operators are basically just two argument function. But instead of
writing f x y
an operator is written between (infix) two arguments x f y
. The value
left of the operator is the first argument, the value right of an operator is the second argument.
So instead of calling Option.map f x
let's create an operator for Option.map
.
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We now can use our first improvement. Instead of Option.map mul (Some 7)
we now can write
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Our whole line turns now into
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But once again. Writing apply
in front looks ugly, so let's also create an operator for our
apply
function.
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We now getting the following line:
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The nice thing is now. With <!>
we just can map
a function (left-side) and on the right side
we provide an optional value. In this example mul <!> Some 7
will return option<(int -> int)>
and this is the input to <*>
, because it stands on it's left-side. And we provide Some 3
as the next value.
This is nice because it resembles the normal way how we call a function. Normally we would do
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But what happens if we have optional
values? We just write
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Sure, normally you wouldn't wrap the values directly, you just would have variables that contain
optionals. So if you have x
and y
that are just int
you can do
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But if your x
and y
contains option<int>
instead, you just write
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Probably you will ask, how can we handle functions with three or four arguments. Easy!
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Why does that work? Because once again of currying! If you start with let's say a int -> int -> int -> int
function, Then after the first map
you get back option<int -> int -> int>
. But as we already learned.
int -> int -> int
is compatible with 'a -> 'b
. That's the reason why you can pass a option<int -> int -> int>
also to a function expecting option<'a -> 'b>
. What now happens is that your apply
will now return
a option<(int -> int)>
. Or in other words. With apply
you Partial Apply one value after another
to a wrapped function. Whenever you use apply
or <*>
you just provide the next value of the wrapped
function inside option
.
But currently, with map
and apply
we map a function and directly pass values to it. What do we do
if we just want to upgrade a function without executing it? With what we have so far, we usually
write some helper functions lift2
, lift3
, lift4
and so on.
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What we now get are the following functions.
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Those functions basically do what we first thought of map2
, map3
, map4
and so on. But such functions
are easily implemented with apply
in-place. Once again it helps by looking at those function
with Currying in mind. All of those functions makes more sense if we just Partial Apply the first
argument. What you see then is that we turn a two, three or four argument function just
into a new function where every argument should be a option
.
Implementing apply
is more helpful as we can directly map
and apply
any function with arbitrary
arguments, without Partial Applying functions. And we still can create easily lift2
, lift3
or
lift4
functions to upgrade functions as a whole.
Some note if it is not obvious. Usually we don't implement a lift1
because that is what map
does!
The return
function
Currently we always created all lifted values directly. For example if we needed an option<int>
we directly wrote Some 7
to create it. Let's rethink this process. Let's assume we just
have an int like 7
, now we want to upgrade the value. Some 7
creates an option<int>
but what
do we do if we want a list<int>
, Result<int>
or a Async<int>
? Sure upgrading an int
to
list<int>
is still easy [7]
. But instead of doing it manually, why not create some kind
of constructor that does that for us?
Based on the context such a function is usually called pure
or return
. Even if return
seems
a little bit strange we will pick this one. Later in some other blogs it will become more obvious why
we name it return
.
But because pure
and return
are both reserved words in F#, we have to slightly
change the name. So we just use retn
. The type-signature of a retn
function always looks like
this.
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It is pretty-easy to implement retn
for our option type.
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Looking at the previous examples we now also could write
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This is probably not such a big surprise. But once again we should consider that 'a
also
could stand for a function. We not only can upgrade values to a type. But also functions.
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So why do we want to do that? Well we could use map
or <!>
. But consider that with map
we only can upgrade functions. retn
is more basic as it can upgrade every value.
While it seems we don't need retn
for functions, sometimes we are just interested in just
upgrading a function as raw as possible. The difference becomes more obvious when we compare
both operations.
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So with retn
we just do the bare minimum to upgrade a value/function. One
interesting aspect is, that we don't need map
at all. In fact. We can create map
out of retn
and apply
! As we can see retn mul
returns option<(int -> int -> int)>
and we already saw how we can work with such values. We just can use apply
to Partial Apply
the first inner value. So overal we also could just write.
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It basically means. map
is the same as retn
and apply
once! We actually could have
implemented map
like this.
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retn
is just such an easy function that usually it doesn't seems like much value. But
actually that is quite the reason why it's so good. At first how easy it is just depends on the
type you have. But yes, retn
is often a very easy implementation. On top of it, it
also can happen that apply
is sometimes easier to implement as map
. So it is quite
good to know different ways to implement the same function.
What can we do with all of this?
Currently we only have written the Applicative Functor for the option
type. But you can think
of this extension for every type that you usually also can write a map
function for. This
is a general technique not limited to option
.
So what can we do now, with all of this? This is actually a solution of the null
problem
that I described in null is Evil. The problem with
null
is that everything can be null
and you have to add checks everywhere. Replacing
it with option
has some advantages, as you only have to check for Some|None
if you
also expected a option
. So you only need checking where you expect it. But this can be still
to tedious. Often we want to write code and don't bother with null
or option
at all.
Our mul
and repeat
functions are such examples. We just expect arguments that are
int
and string
. But what happens if for some reasons you have option values and you still
want to use them with mul
or repeat
? Without the idea of our Applicative Functor
we either have to:
- Unwrap all optionals and do the checking
- Write a
mul
function yourself that expects twooption<int>
Both solutions are very tedious and can become very annoying. Like null
checking is always
annoying. So you end up with either.
1. Unwrap all optionals beforehand
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2. Rewrite a optionMul
function
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Both solutions seems dull. The first solution becomes annoying. Even if we only have to do
add checks for functions/types that are option
. It still is an annoying task mostly
because it is a repetitive task. The second solution is even more worse
as we don't have any code-reuse at all. We just have to write the whole function from scratch
again.
The bad part is, that such a function contains more option
handling to what it even does.
So with our Applicative Functor we just can write a normal function, that knows nothing about
option
, and we later just upgrade it.
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All three ways are identical they lift mul
so we can pass option
values as arguments.
Sure at some point in your program you probably want or must check the option
. But it
is up to you where you do it. You can do your whole computation first, and only later check
once if you got Some value
or None
. Theoretically it means you can write your whole
program, and it only contains a single option
check at the end.
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So if the user input is "3" we will see abcabcabcabcabcabcabcabcabc
. If a user don't provide
an input that can be converted to an int
we will see: Error: User Input was not an int
.
The whole idea is probably why some people don't see the benefit of option
. Most
people just see: Okay instead of checking for null
I do check for Some
or None
.
Why is that better?
Well, using option
already provides some benefits, as you can't
forget the checks, but the real advantage is that they are values on it's own, and you
can write such an Applicative Functor around option
that supports upgrading any function
to the option
world and do all the checking for you. That's the real benefit of using option
.
Applicative Functor Laws
In Understanding map we already came across
two laws that map
should satisfy. As we now introduced two new functions return
(retn)
and apply
there also exists some laws they have to satisfy until we can call it a
Applicative Functor.
1. Rule: Identity
This basically refers to the first law of a functor. We said that mapping over the id
function should not change the value. Because map
can be implemented in terms of
return
and apply
the same law must be hold.
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2. Rule: Order of upgrading
It shouldn't matter if we first calculate f x
and then retn
. Or if we retn
f
and x
separately, and then do the calculation
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3. Rule: Partial Applying
That one probably needs some more explanation. Usually we can Partial Apply a function
by just omitting values. For example repeat 3
. But what is if you want to Partial Apply
the second argument? Here are two solutions in how we can write it.
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So after that we can just call repeatAbc 3
. The thing is we expect the same results regardless
if we Partial Apply the first or second argument first. As long the arguments are the same,
the result should be the same. The same rule must hold when we additionally lift repeat
to an optional.
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4.Rule: Composition
This rule comes from normal function composition. Let's say we have two functions. One adds "1" to a value, another one adds "2" to a value. Function Composition says that it doesn't matter if you execute the first function on a value, and then the second function on the returned value. Or of you first compose both function and give it the value.
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This makes sense as composing is just executing two functions in sequence and passing the return
value from the first function to the next function. But those law must still hold true if we
lift/box our functions into another type like option
.
One note first. Operators are really just functions with two arguments. And they can be lifted too! Normally we write an operator infix (between two arguments). But we also can write it like a normal function if we add braces around the operator. Thus both following lines are the same.
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The second style of writing can be used to lift an operator. With retn (>>)
we can upgrade >>
.
Normally >>
would take two functions as arguments, and returns the new composed function.
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But when we use retn
on it, we just can apply
our arguments that now also can be
option<'a -> 'b>
. Instead of retn (>>)
and apply
twice we also could use lift2
so we would get a compose function that looks like this.
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With that in mind, our forth rule says, that we also must ensure that composed lifted functions still behaves the same, as if we just execute both functions directly in sequence.
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Summary
We started with map
as a general function to upgrade/lift/box normal functions into
some other types. But map
only handles one argument functions in a way we would expect.
But because we have currying, and there only exists one argument functions anyway, we still
could pass functions with more than one-argument to our map
function. But instead of
a value, we get a lifted function back instead. To handle lifted functions we came up
with a apply
function.
As we later saw, we basically don't need map
. We always can create map
in terms of using
retn
and apply
once. With our Applicative Functor in-place we now can upgrade/lift/box
function with arbitrary arguments. We also can easily create lift2
, lift3
, ... functions.
With user defined operators like <!>
for map
and <*>
for apply
we also can easily
upgrade/lift/box functions inline, without the need to save the intermediate functions.
In this introduction we only saw the usuage with the option
type. But in general this
idea works also for other types. While the technique how to implement an Applicative Functor
is the same. The meaning of it changes between types. Currently with option
we basically
have written a solution to the null is Evil problem.
Full name: Main.mul
Full name: Main.repeat
val string : value:'T -> string
Full name: Microsoft.FSharp.Core.Operators.string
--------------------
type string = System.String
Full name: Microsoft.FSharp.Core.string
from Microsoft.FSharp.Core
Full name: Microsoft.FSharp.Core.String.replicate
Full name: Main.optionMul
from Microsoft.FSharp.Core
Full name: Microsoft.FSharp.Core.Option.map
Full name: Microsoft.FSharp.Core.option<_>
val int : value:'T -> int (requires member op_Explicit)
Full name: Microsoft.FSharp.Core.Operators.int
--------------------
type int = int32
Full name: Microsoft.FSharp.Core.int
--------------------
type int<'Measure> = int
Full name: Microsoft.FSharp.Core.int<_>
Full name: Main.seven
Full name: Microsoft.FSharp.Core.ExtraTopLevelOperators.printfn
Full name: Main.optionRepeat3
Full name: Main.apply
Full name: Main.optionMul2
Full name: Main.resultMul
Full name: Main.resultMul2
Full name: Main.lift2
Full name: Main.lift3
Full name: Main.lift4
Full name: Microsoft.FSharp.Collections.list<_>
type Async
static member AsBeginEnd : computation:('Arg -> Async<'T>) -> ('Arg * AsyncCallback * obj -> IAsyncResult) * (IAsyncResult -> 'T) * (IAsyncResult -> unit)
static member AwaitEvent : event:IEvent<'Del,'T> * ?cancelAction:(unit -> unit) -> Async<'T> (requires delegate and 'Del :> Delegate)
static member AwaitIAsyncResult : iar:IAsyncResult * ?millisecondsTimeout:int -> Async<bool>
static member AwaitTask : task:Task -> Async<unit>
static member AwaitTask : task:Task<'T> -> Async<'T>
static member AwaitWaitHandle : waitHandle:WaitHandle * ?millisecondsTimeout:int -> Async<bool>
static member CancelDefaultToken : unit -> unit
static member Catch : computation:Async<'T> -> Async<Choice<'T,exn>>
static member FromBeginEnd : beginAction:(AsyncCallback * obj -> IAsyncResult) * endAction:(IAsyncResult -> 'T) * ?cancelAction:(unit -> unit) -> Async<'T>
static member FromBeginEnd : arg:'Arg1 * beginAction:('Arg1 * AsyncCallback * obj -> IAsyncResult) * endAction:(IAsyncResult -> 'T) * ?cancelAction:(unit -> unit) -> Async<'T>
static member FromBeginEnd : arg1:'Arg1 * arg2:'Arg2 * beginAction:('Arg1 * 'Arg2 * AsyncCallback * obj -> IAsyncResult) * endAction:(IAsyncResult -> 'T) * ?cancelAction:(unit -> unit) -> Async<'T>
static member FromBeginEnd : arg1:'Arg1 * arg2:'Arg2 * arg3:'Arg3 * beginAction:('Arg1 * 'Arg2 * 'Arg3 * AsyncCallback * obj -> IAsyncResult) * endAction:(IAsyncResult -> 'T) * ?cancelAction:(unit -> unit) -> Async<'T>
static member FromContinuations : callback:(('T -> unit) * (exn -> unit) * (OperationCanceledException -> unit) -> unit) -> Async<'T>
static member Ignore : computation:Async<'T> -> Async<unit>
static member OnCancel : interruption:(unit -> unit) -> Async<IDisposable>
static member Parallel : computations:seq<Async<'T>> -> Async<'T []>
static member RunSynchronously : computation:Async<'T> * ?timeout:int * ?cancellationToken:CancellationToken -> 'T
static member Sleep : millisecondsDueTime:int -> Async<unit>
static member Start : computation:Async<unit> * ?cancellationToken:CancellationToken -> unit
static member StartAsTask : computation:Async<'T> * ?taskCreationOptions:TaskCreationOptions * ?cancellationToken:CancellationToken -> Task<'T>
static member StartChild : computation:Async<'T> * ?millisecondsTimeout:int -> Async<Async<'T>>
static member StartChildAsTask : computation:Async<'T> * ?taskCreationOptions:TaskCreationOptions -> Async<Task<'T>>
static member StartImmediate : computation:Async<unit> * ?cancellationToken:CancellationToken -> unit
static member StartWithContinuations : computation:Async<'T> * continuation:('T -> unit) * exceptionContinuation:(exn -> unit) * cancellationContinuation:(OperationCanceledException -> unit) * ?cancellationToken:CancellationToken -> unit
static member SwitchToContext : syncContext:SynchronizationContext -> Async<unit>
static member SwitchToNewThread : unit -> Async<unit>
static member SwitchToThreadPool : unit -> Async<unit>
static member TryCancelled : computation:Async<'T> * compensation:(OperationCanceledException -> unit) -> Async<'T>
static member CancellationToken : Async<CancellationToken>
static member DefaultCancellationToken : CancellationToken
Full name: Microsoft.FSharp.Control.Async
--------------------
type Async<'T>
Full name: Microsoft.FSharp.Control.Async<_>
Full name: Main.retn
Full name: Main.mapOption
Full name: Main.x
Full name: Main.y
Full name: Main.optionMul
Full name: Main.parseInt
struct
member CompareTo : value:obj -> int + 1 overload
member Equals : obj:obj -> bool + 1 overload
member GetHashCode : unit -> int
member GetTypeCode : unit -> TypeCode
member ToString : unit -> string + 3 overloads
static val MaxValue : int
static val MinValue : int
static member Parse : s:string -> int + 3 overloads
static member TryParse : s:string * result:int -> bool + 1 overload
end
Full name: System.Int32
System.Int32.TryParse(s: string, style: System.Globalization.NumberStyles, provider: System.IFormatProvider, result: byref<int>) : bool
Full name: Main.userInput
static member BackgroundColor : ConsoleColor with get, set
static member Beep : unit -> unit + 1 overload
static member BufferHeight : int with get, set
static member BufferWidth : int with get, set
static member CapsLock : bool
static member Clear : unit -> unit
static member CursorLeft : int with get, set
static member CursorSize : int with get, set
static member CursorTop : int with get, set
static member CursorVisible : bool with get, set
...
Full name: System.Console
Full name: Main.multipliedBy3
Full name: Main.repeatedAbc
Full name: Microsoft.FSharp.Core.Operators.id
Full name: Main.ax
Full name: Main.x
Full name: Main.ay
Full name: Main.y
Full name: Main.add1
Full name: Main.add2
Full name: Main.nx
Full name: Main.ny
Full name: Main.oadd1
Full name: Main.oadd2
Full name: Main.ox
Full name: Main.oy